![]() I&T Today: Has playing her now for so long rubbed off on you in any way?ĬL: I think that even in just working out and wanting to kick butt and take Taekwondo and whatever, anything like that makes me want to be more of a badass. I feel like I can’t play a game without comparing it to Tomb Raider, which I’m not sure if that’s a good or a bad thing. I&T Today: When you’re playing other games do you feel a little of Lara Croft’s influence with the way start acting the way that she does, moving the way she does?ĬL: No. I’m going to have to ask them for this game. I&T Today: Does Crystal Dynamics give you any cheats or anything?ĬL: No. ![]() It’s frustrating for me because I know where I need to go and what to grab to kill somebody, but I just can’t find anything. I&T Today: How good are you at playing these games?ĬL: I am terrible at every game except for Sonic because I’ve been playing it since I was a kid, but Tomb Raider is very difficult for me. There just needs to be more of those kinds of characters to bring in more of those female gamers. I&T Today: What role do you feel that Lara Croft has played in attracting more female gamers?ĬL: I met so many girls today actually that said that they weren’t gamers and then they bought Tomb Raider, so they’re relating to something and relating to her. She sticks out as one and will continue to be iconic because ![]() And I don’t think there are enough female characters that are these heroes. I&T Today: What do you think it is about Lara Croft as a character that has stood the test of time over so many games and films and connected with people?ĬL: I think her strength and drive are really inspiring. So I hope that she’s on the beach in the next game. I kind of hated it at the same time because it required a lot of yelling, and I lost my voice so many times. I&T Today: Was it fun to get a chance to play in this ice landscape?ĬL: Yeah, it was very different. I&T Today: What do you think fans will be excited about when it comes to the locales and the enemies in the next installment?ĬL: Everything is a little creepier and a little darker than in the last game, so fans will just have to wait and see how that all ends up appearing and coming And then I got to go back and say, “Hey, I don’t think this makes sense,” or “This jump from this scene to this scene doesn’t make sense,” or “Why is she saying this?” It becomes a collaborative effort amongst everybody, but I feel like it only helps to serve the story at the end of the day. Because of the size of the game, it took hours for us to read out loud the entire script. I&T Today: How much input did you have working on the script?ĬL: We had a table read, which is the first time we had ever done that. I feel like I’m jumping back and forth constantly. So I had this joke that I save people in the day, and I kill people at night. I&T Today: How did you juggle your work on Grey’s Anatomy and making this game at the same time?ĬL: Well, literally every day off I had in the past two years I hopped onto Tomb Raider. Even in the trailer she looks a lot more realistic. Mova is now 7,000 points of reference, so that makes for a much more detailed specific look for Lara. Previous mo-cap had 90 points of reference on your face. I&T Today: How has performance capture technology evolved since the first game?ĬL: With this game we were able to use a new technology called Mova. And to come back to Comic-Con for the second time was an amazing experience. Lara’s a little bit darker at the beginning of this game, which was really fun to play. And now I feel like there’s this huge fandom support going into the second game. Innovation &Tech Today: What was it like returning as Lara Croft this time around?Ĭamilla Luddington: It was even more exciting this time around because when we finished the first game, I was nervous about how the fans would receive it. The US Needs to Invest in More EV Infrastructure
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